AI Codebase Exporter
Exports a Unity project's codebase into a clean, structured, AI-ready format — with an interactive preview tree, smart filtering, and Markdown / text / JSON output built for LLM workflows.
I'm Pol Gomez, a gameplay & tools programmer specializing in Unity. I build editor tools that 1,700+ developers use in production — and ship complete games with them.
Fluent in English & Spanish / Catalan / Italian
Unity editor extensions that solve real workflow problems — designed, built, and published to the Asset Store, where thousands of developers rely on them.
Exports a Unity project's codebase into a clean, structured, AI-ready format — with an interactive preview tree, smart filtering, and Markdown / text / JSON output built for LLM workflows.
A safe, automated unused-asset cleaner for Unity. Scene-based scanning, recursive folder protection, and a controlled bulk-deletion workflow that keeps large repositories lean without breaking builds.
A modular Unity inventory + crafting framework with a customizable item database, stackable items, and an editor-driven recipe system.
A procedural, node-based map generation tool for 2D roguelikes — seeded generation, branching graphs, and real-time editor previews.
From a full team production to solo experiments — gameplay systems, tools, and production leadership across every project.
Shipped · Team of 5
Producer & Gameplay Programmer
A 2D horde-survival roguelike built with a 5-person team across a full production pipeline. I built the modular item system and all 13 active/passive items, set the programming guidelines, and led the team as official producer using an Agile workflow.
Puzzle Platformer
A 2D puzzle platformer built with a university team, based on revealing colors to erase matching obstacles. I built level logic, the checkpoint system, and cutscene triggers.
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In development
A solo prototype fusing classic falling-block mechanics with roguelike progression — all code, design, and art by me. Production has resumed toward a polished release.
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I'm Pol Gomez Morales, a programmer with over 5 years of coding experience, focused on game development and tool programming in Unity. I'm currently completing my Game Programming & Design degree, specializing in gameplay systems and production tools that optimize real-world workflows.
My work ranges from full game productions to editor tools designed for other developers. When I'm not on a game project, I'm building and publishing new tools — the ones I wish I'd had.
I'm open to internships, freelance work, and collaboration.